1.1. Each team must belong to an accredited university or college in the United States of America or Canada.
- 1.1.1. List of accredited schools in USA: Download
- 1.1.2. Canadian schools will be added on a case by case basis.
- 1.1.3. Online universities are ineligible
- 1.2. Each team must contain a minimum of 5 and a maximum of 7 students who all attend the same university.
- 1.3. Players must be enrolled as a full time student in the Spring 2014 semester.
- 1.4. Players will be required to provide proof of enrollment upon request by tournament administration.
- 1.5. Players must be registered with valid names, school emails, and summoner names.
- 1.1. Each team must belong to an accredited university or college in the United States of America or Canada.
2. Tournament Format
2.1. The tournament will be split into 4 regions (North, East, South, West).
- 2.1.1. Each region is capped at 256 teams.
- 2.1.2. Seeds will be randomly assigned.
- 2.2. Each region will compete in a single elimination bracket with 8 rounds and a 3rd place match.
2.3. Match Format and Game Settings
- 2.3.1. Server: North America
- 2.3.2. Length: Best of 3
- 2.3.3. Map: Summoners Rift
- 2.3.4. Mode: Tournament Draft
- 2.3.5. Allow Spectators: Lobby Only
- 2.3.6. Choice of Side: See Section 4.2
- 2.3.7. Higher seed (Team with the lower number) is always in charge of creating the game.
- 2.3.8. Note: You should always attempt to make contact with the opposing team by adding them as a friend in game. Don't sit around waiting for an invite.
- 2.4.1. 1st Place - Seed into national qualifier hosted by NACL
- 2.4.2. 2nd Place - Seed into national qualifier hosted by NACL
- 2.4.3. 3rd Place - First Runner up in national qualifier
- 2.4.4. 4th Place - Second Runner up in national qualifier
- 2.4.5. Note: Prizes apply per region.
- 2.1. The tournament will be split into 4 regions (North, East, South, West).
3.1. The following is the schedule of events throughout the tournament.
January 6, 2014, 12:00PM PST- Registration Opens
January 22, 2014, 11:59PM PST- Registration Closes / Rosters Locked
January 25, 2014, 12:00PM PST - Round 1 (Ro256) Begins
January 25, 2014, 4:00PM PST - Round 2 (Ro128) Begins
January 26, 2014, 12:00PM PST - Round 3 (Ro64) Begins
January 26, 2014, 4:00 PM PST - Round 4 (Ro32) Begins
February 1, 2014, 12:00PM PST - Round 5 (Ro16) Begins
February 1, 2014, 4:00PM PST - Round 6 (Ro8) Begins
February 2, 2014, 12:00PM PST - Round 7 (Semifinals) Begins
February 2, 2014, 4:00 PM PST - Round 8 (Finals and 3rd Place) Begins
- 3.2. All of the dates and times are final and will not be changed under any circumstances.
- 3.1. The following is the schedule of events throughout the tournament.
4. Game Rules
4.1. Punctuality of Players
- 4.1.1. All players will be expected to be ready to join the game lobby and start play within a maximum of fifteen(15) minutes following the start of the round. Readiness includes, but is not limited to, completed client patching, configuration of in-game settings, and completed runes and mastery pages.
- 4.1.2. Matches must be played at their scheduled times. Teams may not request a reschedule at any point during the qualifier.
- 4.1.3. Teams that are not ready within fifteen (15) minutes following the start of the round will automatically lose the first game of the best of three (3). Teams that are more than twenty five (25) minutes late forfeit the match.
4.2. Choice of Side
- 4.2.1. Game one (1). Teams will use an online coin toss program called Cointossr. When the captain of both teams have entered the lobby, the higher seed will choose heads or tails. The higher seeded team captain will then go to http://www.cointossr.com and copy the “Invite your Friend” link into the game lobby chat. The captain of the lower seeded team should be the only one to click the link. The team that wins the coin toss will be awarded choice of side.
- 4.2.2. Game two (2). The team that lost the coin toss in game one (1) will be awarded choice of side.
- 4.2.3. Game three (3). The team that won the coin toss in game one (1) will be awarded choice of side.
4.3. Game of Record
4.3.1. Game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game has attained GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see Section %li 4.5) Examples of conditions which establish GOR:
- A player has obtained a creep score greater than zero (0).
- A player has died to a player, turret, minion or monster.
- Game timer reaches two (2) minutes.
- 4.3.1. Game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game has attained GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions (see Section %li 4.5) Examples of conditions which establish GOR:
4.4. Stoppage of Play
4.4.1. Player Pause. Players may only pause a match immediately following any of the events described below.
- Unintentional disconnection
- Hardware or software malfunction
- Player illness
- 4.4.2. Pause Allowance. Teams may pause the game for a maximum of fifteen (15) minutes over the course of a single game. Pausing beyond allowance time will be considered unfair play and penalties will be applied at the discretion of tournament officials.
- 4.4.1. Player Pause. Players may only pause a match immediately following any of the events described below.
4.5. Game Restart
- 4.5.1. Restarts Before GOR A player’s runes or mastery settings have not applied correctly between the game lobby and match in a way that cannot be adjusted within the game, then a game may be restarted.
- 4.5.2. Restarts After GOR If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics, then a game may be restarted.
- 4.5.3. In the event of a restart, players are required to keep the same picks, bans, and summoner spells.
- 4.6. Player Equipment Responsibility. All players are responsible for ensuring the performance of their chosen setup, including computer hardware and peripherals, internet connection, and power. A problem with player equipment is not an acceptable reason for lateness or pausing beyond a team’s allowance, regardless of the root cause of the problem.
4.7. Restrictions on Gameplay Elements
- 4.7.1. Restrictions may be added at any time before or during a match if there are known bugs with any items, champions, skins, runes, masteries, or Summoner spells, or for any other reason as determined at the discretion of tournament officials
- 4.7.2. Champions who have not been available on the live service for more than 3 weeks will be automatically restricted.
- 4.1. Punctuality of Players
5. Unfair Play & Penalties
5.1. Unfair Play. The following actions will be considered unfair play and will be subject to penalties at organizer’s discretion.
- 5.1.1. The use of any cheat program and/or map hack program
- 5.1.2. An intentional disconnection without a proper and explicitly stated reason
- 5.1.3. Unsportsmanlike conduct or disruptive behavior such as inappropriate and/or unprofessional actions directed towards another player or tournament official
- 5.1.4. The intentional use of a game bug or error to obtain an unfair advantage
- 5.1.5. The use of an ineligible player (e.g. "ringing")
- 5.1.6. Sharing accounts between team members or nonmembers.
- 5.1.7. Unauthorized obstructions to match scheduling (e.g. lateness)
5.2. Penalties for Unfair Play. Upon discovery of any player committing any violations regarded as unfair play, the tournament director may issue any or all penalties, at his/her sole discretion.
- 5.2.1. Verbal Warning
- 5.2.2. Loss of Side Selection
- 5.2.3. Loss of Champion Ban
- 5.2.4. Game Forfeiture
- 5.2.5. Tournament Disqualification
- 5.1. Unfair Play. The following actions will be considered unfair play and will be subject to penalties at organizer’s discretion.
6. Spirit of the Rules
- 6.1. Finality of Decisions. All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the tournament, and penalties for misconduct, lie solely with IvyLoL and assigned tournament officials, the decisions of which are final.
- 6.2. Rule Changes. These rules may be amended, modified, or supplemented in order to ensure fair play and the integrity of the competition